package game.objects;
import java.io.Serializable;

import physics.Body;
import physics.joints.JAngleJoint;
import physics.joints.JBackgroundAngleJoint;
public class Figure implements Serializable {
	public Body body;
	public Body head;
	public Body rLegUp;
	public Body rLegDown;
	public Body lLegUp;
	public Body lLegDown;
	public Body rFoot;
	public Body lFoot;
	public Body rArmDown;
	public Body rArmUp;
	public Body rHand;
	public Body lArmUp;
	public Body lArmDown;
	public Body lHand;
	public JBackgroundAngleJoint bodyAngle;
	public JAngleJoint headAngle;
	public JAngleJoint rLegUpAngle;
	public JAngleJoint rLegDownAngle;
	public JAngleJoint rFootAngle;
	public JAngleJoint lLegUpAngle;
	public JAngleJoint lLegDownAngle;
	public JAngleJoint lFootAngle;
	public JAngleJoint rArmUpAngle;
	public JAngleJoint rArmDownAngle;
	public JAngleJoint rHandAngle;
	public JAngleJoint lArmUpAngle;
	public JAngleJoint lArmDownAngle;
	public JAngleJoint lHandAngle;
}